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Starting with The Shattered Medallion, there were no longer extra outtakes as there were no outtakes at all. When certain games were preordered (ordered before the release), they were Special Edition games with extra features and bonus content, including a thirteenth award and extra outtakes in all the games. The remaster does fix the worst of the technical issues (disc swapping, some truly terrible graphics, etc.), but not even it can resolve the early installment weirdness and overall clunkiness of the game.Bonus Editions were started by Her Interactive in 2010, but they were called Special Editions (for Trail of the Twister, Shadow at the Water's Edge and The Captive Curse) until Alibi in Ashes, when they started being called Bonus Editions, as that box already said "Special 25th Edition" on it. Basically a cheat in the original release, and painfully obvious in the rerelease (especially if you played the original).Ĭharacters are also pretty bland, and the plot feels like some weird after school special about the evils of drugs and blackmail. There’s also an issue with the culprit in both versions. The game and story are just really aggressively detached from each other. Why is Jake leaving all these bizarro clues to who killed him lying around notice boards? The only way it makes any type of sense is if Jake was a psychic that somehow foresaw his own death.
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The puzzles are a bunch of vague riddles that don’t really make sense. It’s not terrible, but it’s pretty dated and it shows. And the new character being the culprit is such a lame ending because god damn that guy is a weenie The remaster fixes the graphical and technical issues but other than that i think it actually makes the game worse by turning all those notes (which were fun optional clues in the original) into mandatory pit stops and lord help you if you miss one cause you won’t be finding it soon. The characters speak in riddles, conversations end abruptly, everyone is kind of an asshole, there are billions of things to look at in the library but you only need to look at the judo book and there’s no way of knowing that, the original has a two disc system that requires you to change discs every time you want to go to school, where like the entire game takes place, and the culprit isn’t even a suspect which imo is a huge let down.
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This is everything I can think of that is wrong with Secrets Can Kill. That one was so unbelievably bad that I did not care at all about finishing it. I have never actually refunded a game before but. I will also echo what others have said about Shattered Medallion- I played just a few minutes too much of it to refund it. Unfortunately I really hated the food puzzle in Sea of Darkness but the rest of the game was fun (if you are into math puzzles). So Danger on Deception Island and White Wolf (not the wii version) were even more enjoyable to me for that reason. I may be in the minority here but I really love the ones where you have to / get to make food! It's a fun little interlude, especially when there's a (forgiving) puzzle spin to it. Some close runners-up include Legend of the Crystal Skull (I loved playing as Bess in that one), Creature of Kapu Cave, and Secret of Shadow Ranch. one of the minigames was too hard to beat), and Curse of Blackmoor Manor (has a lot of very charming elements like the parrot, werewolf lore, cockney slang) ! I am personally extremely partial to Last Train to Blue Moon Canyon (fun characters and puzzles from what I remember), Danger on Deception Island (looking back I think this may be my #1 fave), Ghost Dogs of Moon Lake (#2 fave in part because I just like dogs), White Wolf of Icicle Creek (even tho I never finished the very ending all those years ago because.
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The ones that are usually universally as good/awesome/fun Also, this is based off what I normally see people comment on about these games.
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